Weapon (whip), rare (requires attunement by a Monk)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

LIVING BRONZE

The segmented bronze links move as though alive. The whip can never become tangled, and drawing or stowing it requires no object interaction.

FLOWING STRIKES

Immediately after you hit a creature with the Astral Lash, you may move 5 feet without provoking opportunity attacks from that creature. This movement doesn't count against your movement speed.

SERPENT'S COIL

Once on each of your turns when you hit a creature, you may force it to make a Dexterity saving throw.

Save DC = 8 + proficiency bonus + Wisdom modifier

On a fail, choose one:

  • Pull the creature up to 10 feet toward you
  • Push the creature up to 10 feet away from you
  • Knock the creature prone if it is Large or Small 
ASTRAL SPIRAL

1 per long rest (Bonus Action)

You awaken the weapon for 1 minute. While awakened:

  • Your reach with the weapon becomes 20 feet.
  • You may use Dexterity instead of Strength for any grapple initiated with the whip
  • Whenever you use Step of the Wind, you may immediately make one whip attack as part of the same bonus action
  • Creatures provoke opportunity attacks from you even if they take the Disengage action

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Force, Monk, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

FiercelilBish

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