A bat said to have been wielded by one of the great sons of Bawlmer, noted for his legendary calling of shots. Modifications made to it allow it to both bludgeon and pierce enemies you strike with it.
When you score a critical hit with this weapon, you may choose to call your shot. When you call your shot you forgo the weapon's bonus damage and instead choose to inflict a grievous wound on one body part of the target creature. Pick between Head, Right Arm, Left Arm, Right Leg, or Left Leg. Roll on the grievous wound table associated with the targeted body part, and inflict the corresponding condition on the targeted creature.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Piercing, martial class character., Two-Handed, Push
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