(Musket stat sheet) 1d12 piercing ; Ammunition (range 40/120), loading, two-handed
Miraculous-engineering (requires proficiency with firearms)
- If you haven't moved this turn, you can use your action to calibrate the different accessories of this weapon. You can't move in the same turn. (Choose one)
- Scope: The next attack made with this weapon before the end of your next turn has advantage.
- Modular barrel: double the attack range to (80/240 feet) until you move again.
- Overload: the target of the next attack until the end of your next turn takes an extra 1d4 fire damage.
Can be upgraded by an artificer or engineer, details are desided by the DM
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
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