An ornate ring shaped from living bark, cradling a single green gemstone at its centre. Woven and worn by Demeter herself, the ring shifts subtly with the needs of its bearer, changing its shape without ever losing its natural form.
During its awakening, the emerald at its centre opened into a living flower. The Emerald Bloom carries a quiet certainty that it belongs elsewhere, though it has not recognised anyone among the party as its rightful owner. Until that person claims it, the ring permits itself to be carried and used by whoever bears it.
Regenerating Growth: Twice per long rest, you can use an action to release a pulse of restorative life.
Choose any number of creatures within 30 feet of you. Each chosen creature regains hit points equal to twice your Wisdom score and is cured of the poisoned and paralysed conditions.
You may then choose up to two creatures affected by the pulse. Each chosen creature gains temporary hit points equal to your Wisdom score.
Life Protects Life: Whenever you hit a creature with a melee weapon attack, you may cause the attack to deal an additional 1d6 acid damage.
In addition, once per long rest, when a creature you can see within 30 feet rolls a natural 1 on an attack roll, ability check, or saving throw, you may use your reaction to replace that roll with a natural 20. The new roll is treated as though the creature had rolled a 20 on the die.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/17/2026 2:09:57 PM
|
3
|
1
|
5e
|
Coming Soon
|
|
|
8/3/2026 4:36:30 PM
|
4
|
1
|
--
|
Coming Soon
|
Comments