This snowflake is given as a reward from the being sometimes known as Santa. It is cool to the touch and does not melt normally. It can be attached to any article of clothing.
You can summon aid to yourself or others when you break the snowflake.
Roll on the following table to determine the effect:
6 - a Giant White Reindeer with the stats of a mammoth.
5 - a decorated Christmas Tree, with the stats of a shambling mound.
4 - a pair of Flying Reindeer with the stats of pegasus.
3 - a dome of presents with a radius of 10 feet. It has an AC of 18, 50 HP, and lasts 8 hours or until you will it away. You and your allies may pass through the dome freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.
2 - your body is encased in ice, curing you of any harmful Conditions, and also grants you 25 temporary HP.
1 - a Snow Elemental with the stats of a water elemental that we named George.
The creature(s) is friendly to you and your companions for the duration. Roll initiative for the creature(s), which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions. The creatures will burst into a puff of snow after 1 hour or if they are killed.
Notes: Summoning, Movement, Utility, Exploration, Consumable
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