Wondrous Item, very rare (requires attunement by a humanoid with a charisma of 15 or more)

A leather bag of surprisingly good quality looks well travelled and used but shows no sign of degradation. If it is cut or torn the bag will magically repair itself in 1d8 hours depending on the severity of the damage. The front is decorated with several imprints of gold coins and scales, again these are well crafted and the colours show no sign of fading. 

The strap of the bag functions as a hidden coin purse. It can contain up to 1,000Gp and requires a successful Investigation check with a DC of 17. Attunement renders this check an automatic success. There are no outward signs of concealment but removing coins takes an action and is visible to others unless done in private or with a successful sleight of hand check. 

The bag is 1 foot wide and weighs 2 pounds regardless of contents. Placing a "bag of holding", "portable hole" or " handy haversack" inside the bag destroys the extradimensional item but not the bag or other items inside. By speaking the command word "merchant" the bag becomes a magical connection to an unknown merchant. This merchant will provide a fair deal on any items inserted into the bag after the word is spoken. Coin received for these items are found in the strap or if the strap is full will be found in the bag once the command word is spoken again. The type of merchant can be specified if desired but doing so allows for only the use of this feature once until the next dawn. Any items in the bag will remain in the bag if command word is used and will not be sold. Living beings and animals can not be put into the bag and items can not be purchased through the bags feature. 

Notes: humanoid with a charisma of 15 or more

Drunkendalek

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