This fine-leather bears the Mint Mercenary Company's sigil. Those dedicated to the collecting of coins get more than a rush from gathering them inside it.
It has well-sewn pockets inside for fitting coins of all sizes, but can only fit 100 of them. When you insert a certain kind of coin in a certain quantity inside it, you receive a magical property while you have the bag in your possession.
- 100 to 1 (100 CP). You have a +1 bonus to any skill check you make that doesn't already include your proficiency bonus.
- Silver Tongue (50 SP). You have advantage on Charisma (Persuasion) checks.
- Silver for Monsters (100 SP). Any weapon or unarmed attacks you make count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Master's Cut (50 GP). You have a +1 bonus to attack and damage rolls made with nonmagical weapons and ammo.
- Instant Education (100 GP). You add 1d4 to any ability checks you make.
- Premium Scales (10 PP). Your skin hardens. You have a +1 bonus to AC.
- Luxury Ward (100 PP). An arcane barrier envelops you. You have resistance to bludgeoning, piercing and slashing damage.
When you finish a long rest after you've activated one of the bag's properties, each coin corresponding to its activation is randomly teleported to a different person's bag, pouch, pocket, chest, safe, or coffers and you no longer benefit from it. Also, once you've activated a property, you can't take the coins related to it from the bag.
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