Once per long rest the amulets power may be invoked by the wearer (when attuned), giving one of the following effects:
Dark Embrace: (bonus action) The wearer gains advantage on their next stealth check and cannot roll lower than 10. If the wearer is underground or uses the effect during the night the wearer gains the Hidden effect causing any attempts to find them by other creatures to have disadvantage on any perception checks (for 1 hour or until the wearer makes an attack or casts a spell).
Misfortune: (bonus action) The wearer and three chosen creatures visible within 60ft have disadvantage on attacks and saving throws until the end of wearers next turn.
Spellplague: (reaction) The wearer may target one creature attempting to cast a spell, the creature rolls d20 on a roll of 10 or less the spell fizzles out, on a roll of 11 or higher the casters spell is cast at disadvantage (saving throws it causes are done with advantage and attack roll is done with disadvantage).
Sight: (bonus action) The wearer gains 30ft. of darkvision for 1 hour.
Notes: Any sapient creature not worshiping Selune, Lathander or Mystra, Jewelry
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