This scarf is actually a mimic preserved and sustained by necromantic magic. Its inherent abilities can be activated by its wearer. It has 4 charges and regains 1d3 + 1 charges everyday at dusk.
Camouflage. You can change the scarf’s appearance at will, but it must always be a scarf regardless of material or color.
Adhesive Grapple. As an action, you can expend 1 charge to try and grapple a creature with the scarf, which animates itself and extends up to 15 ft. to reach the target. When you do so, you have advantage on any checks made to initiate or maintain this grapple.
Toothy Seam. While a creature is grappled by the scarf, it bites into them. At the start of each of their turns, they suffer 1d4 piercing damage.
Notes: Damage: Piercing
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