This whip is believed to have been created by an angel and given as a gift to humanity to battle evil forces.
This whip has a +1 to attack and damage rolls. On a successful hit this whip will do an additional 1d8 radiant damage to fiends, demons, devils, or any creature of evil alignment. Also, this whip has 3 charges.
On a successful hit the user may spend a charge to attempt to grapple the target. The target must beat a DC STR (athletics) = 10 + player's proficiency bonus + player's WIS bonus or be grappled. While grappled the creature will take an additional 1d8 radiant damage at the start of the creatures turn. The creature may make additional checks every turn to free itself. The whip is magical and is not affected by the size of the target creature and will adjust to the size, reducing to its original size upon the target creatures release or death.
The charges are restored after a long rest.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Radiant, must be of Good alignment, 1 hour attunement, Finesse, Reach, Slow
Previous Versions
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12/22/2019 7:42:14 PM
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13
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3
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2
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Coming Soon
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