While holding this blade, you can't be banished or teleported against your will.
This weapon inflicts an additional 1D6 force damage to creatures from another plane: aberrations, celestials, elementals, fey and fiends. Also, you can press the pearls on the hilt and detect this type of creatures.
For 10 minutes, the blade will slightly vibrate and change color if one or more of this creature are located in a 60 ft. radius around it. You get a sense of the location and distance of the creature based on the vibrations strength. You can use this feature 3 times, and the blade regains all uses each dawn.
| Color | Creature Type |
|---|---|
| Black | Fiend |
| Gold | Celestial |
| Purple | Aberration |
| Green | Fey |
| White | Air elemental |
| Blue | Water elemental |
| Red | Fire elemental |
| Orange | Earth elemental |
In addition, you can cast the spell Dimension Door once without using a spell slot by cutting through the air. You regain this feature each dawn.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Nick
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