While wearing this armor, you gain a +1 bonus to AC. After attuning to the armor you can understand and speak Deep Speech and you have advantage on swim and grapple checks. In addition, you can also cast the Black Tentacles spell on your current location at a DC 20. You are subject to the spell.
Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the Remove Curse spell or similar magic. Once per day you have to pass a strength check at a DC 15. Upon a fail you are restrained until a Dispel or similar magic is cast, or until the tentacles are ripped off by party members. Upon passing the strength check you are considered to be attuned. After attunement the once per day strength check becomes a DC 10.
The armor appears to be deep purple in color. When equipped, pitch black tentacles sprout from the armor and embrace the wearer; firmly gripping their torso and wrapping partly down each of their limbs. Those who touch the tentacles are said to hear whispers in Deep Speech.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Restrained, DC 15 strength check., Combat, Warding, Cursed
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