Weapon (glaive, silver), rare (requires attunement by a drip of blood along the blade)

When you make a melee attack roll, roll another melee attack roll, +7 to hit, dealing 1d12 Force Damage.

When you miss an attack an Astral chain manifests at the end of the weapon. Each miss manifests a chain that links to something in the Astral Plane. ########################### and ############## ################# #########

Silver isn’t an ideal material from which to craft edged weapons, but it possesses innate traits that pose a threat to certain supernatural creatures.

Upkeep. When you make an attack roll with a silver weapon or piece of ammunition, it takes a cumulative -1 penalty to attack rolls. The weapon or piece of ammunition is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith’s Tools as part of a Short Rest or Long Rest.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: drip of blood along the blade, Heavy, Reach, Two-Handed, Graze

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