Wondrous Item, legendary (requires attunement by a creature having this arm surgically crafted onto them)

This claw is grown from an unidentified aberration with psychic abilities. A sliver of the aberration's mind lingers inside the claw, which sometimes acts of its own accord. The Polymer Lab discontinued its development over safety concerns following an undisclosed incident that left several researchers permanently incapacitated. Only one claw remains in the research vault, permanently locked away.

This claw is magically preserved from rot. To gain its benefits, the claw must be permanently grafted to a willing recipient over the course of 4 hours, which replaces a forearm. The painful procedure must be performed by an experienced surgeon proficient in Medicine, who makes a DC 15 Wisdom (Medicine) check at the end of each hour of procedure. On a failed save, the procedure goes poorly, which reduces the hit points and maximum hit points of the recipient by 3d8. If the check fails by 10 or more, the recipient also gains one point of exhaustion. The maximum hit point reduction lasts until the procedure is complete and the recipient has completed a long rest, until restored by greater restoration or similar magic, or until the recipient dies. If the recipient's maximum hit points are reduced to 0 this way, the recipient immediately dies and can only be revived by a resurrection spell or stronger magic. Once grafted, this claw cannot be removed without killing the recipient.

Unearthly Grip. While this claw is grafted to you, you can make unarmed strikes with it. On a hit, you deal 1d8 slashing damage instead of the normal damage granted by an unarmed strike. You can also telepathically communicate simple images to creatures you touch with this claw, though you have no special ability to understand them in return.

You can also attune to this claw while it is grafted to you. If you do, you gain the following benefits:

  • Your Strength score increases by 1, up to a maximum of 21, unless it was already higher.
  • You can use a bonus action to deal 1d8 psychic damage to a creature you have grappled with the claw.
  • You are immune to the blinded condition, thanks to the claw's eldritch eyes.

Notes: Damage: Unarmed Attacks, Damage: Psychic, Bonus: Strength Score, Immunity: Blinded, creature having this arm surgically crafted onto them

FragranceMan

Comments

Posts Quoted:
Reply
Clear All Quotes