This magic dagger is decorated with green dragon heads, claws, wings, scales, and Draconic lettering. It has absorbed the poisonous energy of a green dragon's breath while steeping in that dragon's hoard.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. On a hit, the dagger deals an extra 10 (3d6) poison damage.
Poison Burst. Whenever you roll a 20 on an attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 poison damage. This damage is separate from the attack's critical-hit damage and isn't doubled.
Poisonous Breath (1/Day). As an action, you unleash poisonous energy from the dagger in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.
3d6 additional poison damage
12d6 poison damage
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Poison, You gain a +3 bonus to attack and damage rolls made with this magic dagger. It deals an extra 3d6 poison damage on a hit. A natural 20 causes chosen creatures within 5 feet of the target to take 5 poison damage. Once per dawn, the dagger produces a 60-foot cone dealing 12d6 poison damage (DC 18 Dexterity save for half)., by a creature, Finesse, Light, Thrown, Nick
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