Weapon (shortbow), legendary (requires attunement by a Ascendant Amethyst Wrath Shortbow - Requires Attunement - True)

Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 force damage.

Stirring (Rare). You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 force damage.

Wakened (Very Rare). You gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 force damage.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, or take 8d6 force damage on a failed save, or half as much on a successful one. Once this action is used, it can’t be used again until the next dawn.

Ascendant (Legendary). You gain a +3 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 3d6 force damage.

Each creature in the cone takes 12d6 force damage on a failed save, or half as much on a successful one.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Force, Ascendant Amethyst Wrath Shortbow - Requires Attunement - True, Ammunition, Range, Two-Handed, Vex

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