Weapon (dagger), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon. On a hit, the target takes an additional 1d4 Poison Damage, and must make a Constitution Saving throw (DC 8 + your attack bonus) or be Poisoned for one minute

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Poison, Poisoned, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Wolfrunning

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