When this small mirror is activated by its holder, it releases a flash of light that anyone who sees can be stunned within. The mirror weighs less than a pound, and it has AC equal to that of its holder, HP 26, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points, but can be reformed at the completion of a long rest.
It requires an action to activate. For its magical effects to take hold, the user must not role an Inteligence saving throw of over 15 or have the Paralyzed condition. The effect ends at the end of the affected’s next turn. If the holder wants to continue the effect, they must use their action again, however this time the Intelligence saving throw must be more than 14. This pattern continues until ending at the Intelligence saving throw required to be more than 10. Rolling over 25 will trap the foe within the looking glass for three of its turns or it can low below 16 in a Charisma saving throw. In this state they are immune to non-magical attacks but are still Paralyzed.
Every creature trapped in the looking glass takes 1d8 Psychic damage every turn. This effect lasts for two turns after the creature is freed from the looking glass.
The looking glass can hold 7 creatures at once and trying to hold anymore will only deal 1d4 Psychic damage to the intended target. Trying to Paralyze a creature while the looking glass is full will also only deal 1d4 Psychic damage.
Using a bonus action, you can prematurely free a trapped creature.
Notes: Paralyzed, Paralyzed, Stare into the looking glass and understand the very nature of existence of another world.
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