It’s always reassuring to enter hostile territory with an arcanowax candle lit and actively preventing assault by extraplanar entities. However, due to the cripplingly expensive reagents required to make such a candle—namely oils from celestials, fey, fiends, and undead—the Bureau keeps these under tight wraps. Evidence of a tangible threat of extraplanar interference must be presented to a Bureau director before such a requisition request is granted, leading to a thriving trade in arcanowax knockoffs on the grey market.
When found, an arcanowax candle has 2d4 + 2 charges.
As an action, you can light the candle, expending a charge and causing it to cast bright light in a 10-foot-radius, 20-foot-tall cylinder for the next hour. For the duration, the area becomes a magic circle, affecting celestials, fey, fiends, and undead.
A creature can use its action to snuff out a candle within its reach that isn’t being held by another creature. If the candle is held by another creature, the creature trying to snuff out the candle must succeed on a Strength (Athletics) or Dexterity (Sleight of Hand) check contested by the holding creature’s Strength (Athletics) or Dexterity (Acrobatics). The candle’s effects end immediately when the candle is snuffed out.
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