Weapon (mace), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Divine Grace:  You can spend 10 minutes concentrating on this weapon to commune with your deity. Over the next 24 hours you can reroll any one dice of your choosing, though you must take the second result. After you have used this reroll, you must complete a short or long rest before you can commune with your deity again to gain this benefit.

Doomerang:  The weapon gains the thrown trait. When used this way it flies back to your hand at the end of your turn via the most direct route. Any creature in its path must make DC 10 Dexterity saving throw, suffering d6 damage of the weapon’s type on a failed save.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Ranged Weapon Attack: Bludgeoning, Damage, Combat, Sap

Previous Versions

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8/15/2026 6:28:52 PM
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Item Tags: Damage Combat

JFCapps

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