Personality & Voice
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Entity: An ancient celestial guardian or the lingering spirit of a long-forgotten paladin named Aethelgard.
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Tone: Stoic, fiercely protective, and deeply principled. It communicates telepathically in warm, deep tones that sound like resonant metal.
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Motive: To shield the innocent from harm and keep its wielder focused on their sacred vows.
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Quirk / Flaw: It hates retreat. If the wielder attempts to flee a fight while allies are still in danger, the shield becomes heavy and stubborn, requiring a DC 14 Strength check to carry without penalty.
Vow Enforcement: The shield can actively debate your Paladin's choices. If the Paladin strays close to breaking their Oath, the shield's metal grows cold to the touch and its light dims.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class
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