You have a +1 bonus to attack and damage rolls made with this magic weapon. It also functions as an electric bass guitar. The Battle Bass has 3 charges, you can use an action to expend 1-3 charges to cast Call Lightning using your spell save DC. The level you cast the spell at depends on the number of charges you used, 3rd level for 1 charge, 4th for 2 charges, and 5th for 3 charges. You regain all expended charges daily at dawn. Additionally, you can use an action to trigger the following effects:
- You launch 3 glowing motes of light from the Battle Bass at points you can see within 60 feet of you. Each creature within a 15-foot cube originating from those points is showered in sparks and must make a Dexterity saving throw against your spell save DC, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
- You cast Dancing Lights, creating 16 glowing orbs instead of 4.
- The Battle Bass sheds bright light for a 10ft. radius and dim light for another 10ft.
You must finish a long rest before you use this ability again.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Requires Attunement by a spellcaster with proficiency in martial weapons, Damage, Combat, Heavy, Two-Handed, Cleave
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