the blessed plate gifted by the war goddess to one of her aspects of war and this armour is magic Your movement speed is decreased by 15 feet. You have disadvantage against Dexterity saving throws. Your strength has an additional +2 while you are unencumbered. It takes half a round to put this suit on and a full round action to remove this suit It is impossible to swim in this armor. Bulky gloves disable you from being able to use small weapons and you have disadvantage on sleight of hand checks
dormant
AC of 20
Your movement speed is decreased by 15 feet. You have disadvantage against Dexterity saving throws. Your strength has an additional +2 to a max of 30 while you are unencumbured. It takes half a round to put this suit on and a full round action to remove this suit
radiant might - as a action you may look to the sky and call on the goddess of war to smite your foes as beam of her light falls 10ft around you centred on you every creature must make dc 18 dex save or take 8d8 radiant damage half if they save you can use this ability 3 a long rest
awaken
AC of 22
the boons and banes of war - You gain advantage on saving throws made to avoid forced movement or being knocked prone. You have immunity to Poison, Fire, Force and Acid damage. While wearing this armor you have a vulnerability to cold and lightning damage. resistance to Piercing, Bludgeoning and Slashing damage.
the wall of steel - as a bonus action your movent speed is reduce to 0 but you ac increases by 4 and you do an additional 1d10 radiant damage while in this form you can us this up to your proficiency and creatures with must make a dc 14 con save or take 1d6 radiant
exalted
AC 24
The armor provides a resistance to magic, granting advantage on saving throws against spells and other magical effects (except those caused by the armor itself). When you are required to make a save to have half damage you take none on a successful save and half on a failed one.
burning heat of the war goddess - as a action all creatures with in 30ft of you must make a dc 20 dex save or take 10d12 radiant damage and you now have an aura where all creatures that you choose must make a dc 20 dex save or take the damage again and you gain a +4 to your ac while this is active and this will remain active for 1 minute and you can trigger this 3 times
Once attuned to a creature, the armor will not accept a new owner until they die, making it impossible to attune to.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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