Weapon (club), artifact (requires attunement)

These legendary fighting knuckles are the ultimate expression of Asuran craftsmanship, their arcane channels refined beyond anything found in lesser versions. Raw magical force courses continuously through the weapons, magnifying the physical power of every strike and erupting violently whenever the wielder connects with a target.

Requires Attunement by a Pugilist or Monk of 18th level or higher.

While wearing and attuned to the Asuran Knuckles, +4, attacks made with them count as Unarmed Strikes. They also count as attacks with a Pugilist weapon for the purpose of Pugilist class features and as attacks with a Monk weapon for the purpose of Monk class features.

You gain a +5 bonus to attack and damage rolls made with the Asuran Knuckles, +4.

An attack with the Asuran Knuckles, +4 deals 8d4 + your Strength modifier + 5 bludgeoning damage instead of the normal damage of your Unarmed Strike.

Whenever you hit a creature with the Asuran Knuckles, +4, the attack deals an additional 2d12 Force damage.

Unlike lesser versions of the Asuran Knuckles, this additional Force damage applies to every successful hit and is not limited to once per turn.

 

 

CHARACTER SHEET SETUP

D&D Beyond cannot automatically replace your Unarmed Strike damage with the Asuran Knuckles, +4 damage or correctly automate the additional Force damage. After adding and attuning to the Asuran Knuckles, +4, create the following two Custom Actions on your character sheet.

1. ASURAN KNUCKLES, +4

Go to Actions → Manage Custom → Add New Custom Action and enter:

Attack Type: Unarmed Strike
Range: Melee
Stat: Strength
Dice Count: 8
Die Type: d4
Damage Type: Bludgeoning
Range: 5 ft.
Activation Type: Action
Activation Time: 1
Affected by Martial Arts: Yes
Proficient: Yes
Display as Attack: Yes
Name: Asuran Knuckles, +4

Add a +5 bonus to the attack roll and a +5 bonus to the damage roll when configuring the custom action.

Snippet:
Requires attuned Asuran Knuckles, +4. 8d4 + STR + 5 bludgeoning damage. +5 to attack rolls.

Description:
Requires the Asuran Knuckles, +4 to be carried in your inventory, worn, and attuned by a Pugilist or Monk. This attack deals 8d4 + your Strength modifier + 5 bludgeoning damage. You gain a +5 bonus to attack rolls made with this attack. This attack counts as an Unarmed Strike, a Pugilist weapon for Pugilist class features, and a Monk weapon for Monk class features.


2. ASURAN KNUCKLES — FORCE DAMAGE

Create a second Custom Action and enter:

Attack Type: —
Range: Melee
Stat: —
Dice Count: 2
Die Type: d12
Damage Type: Force
Range: 5 ft.
Activation Type: No Action
Affected by Martial Arts: No
Proficient: No
Display as Attack: Yes
Name: Asuran Knuckles — Force Damage

Snippet:
After every successful hit with the Asuran Knuckles, +4, deal an additional 2d12 Force damage.

Description:
Requires the Asuran Knuckles, +4 to be carried in your inventory, worn, and attuned. Whenever you hit a creature with the Asuran Knuckles, +4, deal an additional 2d12 Force damage to that creature. This damage is part of the triggering hit and requires no separate attack roll. Do not add an ability modifier or the weapon's +5 bonus to this Force damage.

IMPORTANT: The 2d12 Force damage applies to every successful hit, not once per turn. Do not use the weapon attack automatically generated from the Club base item. Use the Asuran Knuckles, +4 Custom Action for attacks.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Bludgeoning, Light, Slow

JonDavisHades

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