Weapon Mastery - Graze Attacks with this weapon may use either your Strength or Dexterity.
Slam Fire
Slam Fire allows you to make a number of ranged attacks equal to or less than the remaining Ammo Capacity in the Shotgun. These attacks cannot gain advantage.
Bayonet Charge
Charge forth, spending your movement speed to move in a straight line. Upon making direct contact with a creature, roll a melee attack against them at advantage, for every 5ft traveled with this charge, gain +2 to the attack’s Damage Roll.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Piercing, Damage: Piercing, OH idk gang, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Push
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