Arcane Vestments:
These magnificent robes were fashioned for those who seek mastery over the arcane. Layers of enchanted fabric are reinforced with metallic thread and intricate arcane sigils, forming a garment that is as magical as it is magnificent.
The robes are predominatly dark and richly coloured, with ornate geometic arcane runes, patterns and metallic embellishments woven throughout their length.
arcane symbols adorn the cuffs, colllar, waist and trailing panels, faintly shimmering whenever strong magic draws near. The vestmenst seem to pocess a subtle awarness to magic surrounding them similar to the detect magic spell, their fabric shifting almost imperceptibly when a spell is casted nearby
The robes are exceptionally light despite their eleborate construction, allowing the wearer to move freely while maintaining an imposing yet regal apparence.
Adaptive Vestemnts:
The vestments repond to the will of the wearer, the weaer is able to change their apperance under the same effects as the disguise self spell, the robes can alter their colours freely on command.
The wearer changes their appearence entirely to resemble any ensemble of clothing for only 6 hours a day, once the time is up the vestments return to their regular dsigne where the wearer can still freely change their colours.
Arcane Protection:
While wearing the arcane vestments, you gain a +1 bonus to AC
Spell Warding:
Magic struggles to find purchase upon the wearer, spell attack rolls made against you have disadvantage.
Arcane Draw:
The vestments can draw hostile magic toward themselves to consume the arcane energy.
3/Day: when a range spell attack is casted within 30 feet of you, you can use your reaction to activate Arcane Draw. the vestments surge with arcane energy, attracting the ranged spell attack to nulify its effects, you roll aginst the spell, 10 + 1 per level, if successful you completely nullfy the spells effects and can choose to store that spell within the vestments 3 spell slots. The spell has no time limit as long as the weare remains attuned to it, if the wearer dies the store spell(s) immediately erupt as if they were casted on the square the wearer died on.
Arcane Barrier:
The vestments can convert stored magical energy into a temporary defensive barrier.
As a reaction, the wearer can choose to consume a spell stored to gain a bonus to AC + Spell level consumed for one round, similar to the effects of the Shield spell.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Bonus: Armored Armor Class, Spend a short rest to attune to this armour (warlocks, wizards and sorcerors only)
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