As an action, you can speak the command word of this small cube, press the button on its main face, and throw it on the ground. It then attempts to fill a space 15 ft. by 15 ft. by 15 ft.. The cube does not expand if it cannot fill this space. The space looks like a slight-orange tinted opaque box that creatures can walk through, the walls acts like a Globe of Invulnerability, not letting spells pass through either side of the wall.
The walls, aside the wall facing the user of the cube, are filled with arcane weapon racks, shelves, tool racks, and hooks for other miscellaneous items. The center of the armory has a dresser, three armor stands, an arcane mirror, and barrels, leaving only about 3 feet of room to walk around the inside of the armory.
The armory can hold:
-15 weapons on weapon racks
-3 full sets of armor
-5 tool sets
-400 lbs. worth of coins, stored in a special kind of barrel designed to distribute the coins again as needed.
(Items not listed above are added to a weight limit for the armory)
-1000 lbs. of miscellaneous gear
In order to close the cube, the person who spoke the command word to open it, must speak it again and the box will collapse, containing all items and creatures inside of it when it is closed. An unwilling creature that is not incapacitated must succeed on a DC 15 Charisma saving throw or be trapped inside the armory when it closes. A creature that is kept inside the box is treated as under the Slumber condition of the spell, Imprisonment, until the box is opened again. Only the Cube of the Arcanist's Armory can be damaged, it is immune to Poison, Psychic, Cold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from non-magic attacks. When it is destroyed it cannot be fixed by anything short of a wish spell.
Placing an armory inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
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