Weapon (dagger), artifact (requires attunement by a Weapon (dagger), artifact (requires attunement by a Legendary Dagger - Requires Attunement - Requires Base Wisdom 12 and Dexterity of 15))

This +1 dagger, once the side arm weapon of Asmodeus. The dagger's blade is forged from infernal iron, yet it is as light as an owlbear feather. Its handle is is carved from the horn of a Pit Fiend named Baal, a former enemy of Asmodeus that once faced Asmodeus in combat....once. There are 3 holes in the blade of the dagger that seem odd to everyone except those who unlock its secrets.

With 1 gem inserted into the dagger this dagger you use a bonus action to speak the magic command word, causing flames to erupt from the blade. These flames shed bright light in a 20-foot radius and dim light for an additional 20 feet. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the dagger.

With a 2nd gem placed into the dagger, it cannot be lost. Any time this dagger  is thrown it immediately returns to the attuned players hand. 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Weapon (dagger), artifact (requires attunement by a Legendary Dagger - Requires Attunement - Requires Base Wisdom 12 and Dexterity of 15), Finesse, Light, Thrown, Nick

bigjoe925

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