Weapon (greatsword), artifact (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

While holding this magic weapon, you can take a Bonus Action and use a command word to cause a bright light halo to engulf the blade of the sword. The weapon now sheds Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Radiant damage on a hit. The halo of light lasts until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

AnarchySammich

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