Weapon (warhammer), very rare

You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon is treated as a finesse weapon to the one attuned to it. 

Aboleth Echo

When you hit a creature with Barrelbreaker, you can force it to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Dex modifier). On a failure, the creature becomes disoriented, giving you advantage on your next attack against it before the end of your next turn.

This ability can be used a number of times equal to your proficiency bonus, refreshing on a long rest.

 Tendril Step

As a bonus action, spectral wooden tendrils erupt from the hammer’s handle, pulling you through space.

You can teleport up to 15 feet to an unoccupied space you can see. You must end this movement adjacent to a creature or object.

You can use this feature PB times per long rest.

Barrel Resonance

The hollow barrel‑head amplifies certain strikes.

When you deal Sneak Attack or Favored Foe damage with Barrelbreaker, you add an extra 1d6 psychic damage as the hammer releases a resonant aberrant hum.

Social Brew Reservoir

Once per long rest, as an action, you may command Barrelbreaker to fill its hollow barrel with 5 gallons of a drinkable, non‑alcoholic, non‑viscous beverage that is commonly consumed in social settings. Examples include tea, coffee, fruit juice, sparkling water, herbal infusions, broths, or sweetened drinks.

The beverage is always:

  • Safe to drink

  • Fresh

  • Pleasantly flavored

  • At an appropriate temperature for its type

The liquid remains until poured out or until you use this feature again.

Alternative Brews (Optional Rule)

With a successful Medicine check (DC determined by the DM), you may attempt to produce a specialized or medicinal liquid instead of a social beverage. This can include:

  • Mild healing tonics

  • Herbal restoratives

  • Nutrient broths

  • Antitoxins

  • Other DM‑approved concoctions

The DM determines the exact effect, potency, and whether the attempt succeeds.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

Rusty_Pagen

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