Akachi was once known as The Righteous Sword. Crafted in a foreign place and thrown away, it was picked up by a Devout Paladin. The Sword sworn on his blood became devout too, but not to any god. To the Paladin. This sword would become the perfect blade, the words engraved onto the base of the blade allowed this. Akachi longs to be held close to devotion, to slay the corrupt, and to save those who are led astray. It must be wielded by someone with the same values. Akachi is no jealous blade, but he is just.
Prove yourself worthy to wield The Hand of God, the Righteous Sword, in a battle to the death. Once you have, strike your hand on its blade and feel its grip on your soul. Break this noble bond and Akachi will strike you down.
Akachi tells no lies. He cannot speak but can make vague gestures to answer questions.
*This sword can be modified, corrupted, and corrected. This blade cannot be destroyed, however it can be subdued.
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You can take a Bonus Action to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself.
The weapon mimics your attack roll and adds your ability modifier to damage rolls.
While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can tell the weapon to attack one creature within 5 feet of the weapon.
After the hovering weapon attacks for the fourth time, it flies back to you to return to your hand. If you have no hand free, the weapon falls to the ground in your space. If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or are more than 30 feet away from it.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Charmed, Blood binds the wielder to the blade. Through the blade flurries knowledge of its wielder. Intent binds the blade to the wielder., Damage, Combat, Versatile, Sap
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