Weapon (greatsword), legendary (requires attunement by a by any good or lawful creature)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. Within a 30ft range, ll enemy creatures feel scared of you. As a bonus action,you may impose the fear effect (dc15) upon one enemy of your choice.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, by any good or lawful creature, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2019 8:34:32 PM
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Item Tags: Damage Combat Warding

lysandar

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