While holding this blade, you gain a bonus to spell attack rolls determined by the Athame's Soul Level. You can use this Athame as your spell casting focus.
Soul Level
When you kill a mortal with you magic, you can chose to absorb the creatures soul and enslave it to your own power. When the creature dies, you can use a reaction to attempt to bind the creatures soul. This must be done within 6 seconds of its death. you make a spell casting attack roll against the creatures soul. The DC is 12 plus the creatures Intelligence modifier as determined by the DM.
The more souls you capture in the knife, the more powerful the Athame becomes. 0-10 souls Level 1. 11-40 souls Level 2. 70+ Souls Level 3. These levels will change depending on the commitment the user shows to the practice of witchcraft.
Soul Power
As an action you can consume souls from the Athame to empower your spell craft. You can burn souls to grant yourself spell slots, one soul per spell level. These spell slots are temporary and can not be used with spell storage items.
Hag Longevity
When you fall to 0 HP you can choose to pull on the power of the Athame. You make a straight d20 roll and you immediately revive with the number of HP rolled. Unless you roll a 1. If a 1 is rolled you die and your soul is immediately transferred to your Patron Hags Athame. This roll cannot be altered by any outside magic short of a direct act from your Patron Hag. You can use this ability once per short rest.
The Cost of Power
Your life is now tied to your Athame. If your Athame is destroyed, you immediately take psychic damage equal to the current soul level. The next time you drop to 0 HP you are immediately dead and can only be revived via a Wish spell or the act of a god.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat, Finesse, Light, Thrown, Nick
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