Wondrous Item, very rare
This rune is written in Abyssal and can be transferred to any spellcasting focus.
As an action, you can activate this rune to cast the banishment spell (save DC 16). If the target fails its saving throw and is native to the plane of existence you’re on, it is banished to a random plane of existence, instead of a harmless demiplane. Roll a d6 on the table below to determine the destination plane and subsequent effect for the banished target.
| d6 | Plane | Effect |
|---|---|---|
| 1 | Ethereal Plane | When the target returns, its speed is halved until the end of your next turn. |
| 2 | Elemental Plane of Air | When the target returns, it appears 20 feet above the space it left (or in the nearest unoccupied space if that space is occupied), falling if nothing is holding it aloft. |
| 3 | Elemental Plane of Earth | When the target returns, it takes 2d6 bludgeoning damage and falls prone. In addition, each space within 15 feet of it is difficult terrain until the end of its next turn. |
| 4 | Elemental Plane of Fire | While banished, the target takes 1d6 fire damage at the start of each of its turns. When the target returns, its weapon attacks deal an extra 1d6 fire damage until the end of its next turn. |
| 5 | Elemental Plane of Water | When the target returns, each creature within 15 feet of it must succeed on a DC 16 Strength saving throw or take 3d6 bludgeoning damage and fall prone. The target automatically fails this saving throw. |
| 6 | The Abyss | While banished, the target must succeed on a DC 16 Wisdom saving throw at the start of each of its turns or take 2d6 psychic damage. If it fails this saving throw three or more times, it is under the effect of the confusion spell when it returns, which lasts for 1 minute or until it succeeds on its saving throw against the spell (save DC 16). |
Once activated, this rune can’t be used again until it has spent at least 24 hours on the plane on which it was activated.
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