You have resistance to fire damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it: fire bolt (1 charge), or [Tooltip Not Found] (6 charges) [Tooltip Not Found] (10 Charges),
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge using your spell save DC, the staff blackens loses all magical properties and can then only be repaired by magical means.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding, Versatile, Topple
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