This oversized acorn has a tiny smiling squirrel carved into its shell. If you hold it up and say the command word “Nuts!”, a magical squirrel appears nearby.
The squirrel understands the ranger and is extremely enthusiastic about helping, although it isn't always very good at it.
The ranger can ask it to perform one simple task, such as retrieving a small object, climbing somewhere to look around, carrying a message, distracting someone, sniffing around for something, or checking what's on the other side of a small opening.
The squirrel cannot attack or deliberately harm another creature.
It remains for 10 minutes, until its task is finished, or until it decides the task is impossible.
There's one catch: the squirrel has a personality of its own.
Whenever it's summoned, roll 1d6:
| d6 | Today's Squirrel |
|---|---|
| 1 | Sir Nibbles — Brave. Far too brave. |
| 2 | Peanut — Easily distracted by food. |
| 3 | Twig — Thinks they're an expert tracker. They're not. |
| 4 | Princess Flufftail — Refuses to get dirty. |
| 5 | Chitter — Talks constantly. Only the ranger understands them. |
| 6 | The Great Acorn — Mysterious. Dramatic. Insists this mission is "destiny." |
Once the acorn summons a squirrel, it can't do so again until the next dawn.
Rarity: Common
Item Type: Wondrous Item
Weight: Negligible
Cost: 50 gp
Attunement: No
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