Weapon (longsword), legendary (requires attunement by a Artificer or creature with Constructed Resilience )

Aetherforged Armament
A lattice of living metal and aetheric filaments integrated into your limb. While attuned, this weapon grants the following benefits:
+3 Weapon: You gain a +3 bonus to attack and damage rolls made with this weapon.
Aetheric Slice: When you are attuned and while charged, the weapon deals an extra 2d8 force damage on hit.
Aetheric Expungement: As a bonus action, you can expend a charge to unlease a pulse of aether. Each creature of your choice within 15 feet must succeed on a Constitution saving throw (DC 18) or take 4d8 force damage and be pushed 10 feet away from you. 
Integrated Fortification: While the armament is integrated and you are not incapacitated , you gain +2 to AC as long as you have charges.
Aether Reservoir: The armament has 4 charges. You can expend charges
Aetheric Binding: This weapon binds with the Users mind allowing one to add their intelligence instead of strength to the to hit.  
Attunement restriction: Requires attunement by an Artificer or a creature with Constructed Resilience. If Attuned, the weapon proficiency becomes simple as well as adaptable to add Intelligence . 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Force, Bonus: Magic, Bonus: Armor Class, Proficiency: Longsword, Bonus: Magic Item Attack With Intelligence, Artificer or creature with Constructed Resilience , Artificer, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2026 9:07:13 PM
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Item Tags: Artificer

Azgard1679

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