Armor (shield), rare

Woven leather armbands dyed in deep emerald jungle sap, decorated with the sharp, polished claw of a jungle jaguar. (Forearms)
The Sap-Strike (3 Charges): The claw is dipped in Koa'u Paralytic Sap. When the wearer hits a creature with a melee weapon attack or an unarmed strike, they can expend 1 charge to force the target to make a DC 13 Constitution saving throw. On a failure, the target is Restrained (speed becomes 0, attacks against them have advantage) until the start of the wearer's next turn

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class

Dnbw11

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