Weapon (dagger), uncommon (requires attunement)

A slim dagger with a handle of pale bone, its blade etched with tiny classification marks under a coat of wax.
While attuned to this weapon, you gain a +1 bonus to attack and damage rolls made with it.
When you hit a creature with it, you can speak that creature's type aloud. If you do, it takes an extra 1d6 psychic damage.
Once per long rest, you can spend a bonus action to touch a creature and force it to make a DC 16 Intelligence saving throw. On a failure, you learn its type, one damage immunity, resistance, or vulnerability it has (if any), and whether it has a true name distinct from the name it goes by.
[ART: Item illustration. A slim dagger, handle carved from pale bone, the blade etched edge to edge with tiny precise lettering. Mood: fastidious, deliberate, more tool than weapon.]

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Psychic, Once per long rest, you can spend a bonus action to touch a creature and force it to make a DC 16 Intelligence saving throw. On a failure, you learn its type, one damage immunity, resistance, or vulnerability it has (if any), and whether it has a true name distinct from the name it goes by., Finesse, Light, Thrown, Nick

infornography

Comments

Posts Quoted:
Reply
Clear All Quotes