These two darts are bone fragments of Qhyrra the Painweaver, granted to a worthy champion of the God of Pain and Misery. They represent the instruments used to weave the Tapestry of Pain that binds all living things. When Qhyrra grants these darts to a mortal champion, it is more of a test for the champion rather than a tool for any ultimate goal.
To attune to these darts, you must spend the duration of the attunement period in intense pain with them piercing your flesh. You must make a DC 15 Constitution saving throw try attuning to these darts. On a success, you attune to the darts and your maximum hit points decrease by 15 until the attunement ends; any physical damage you take while attuned permanently scars your body as a badge of honor. On a failure, do not attune to the darts and you become paralyzed for 1d4 hours.
Envoy. The darts grant the following benefits while you are Qhyrra’s envoy:
- The darts grant a +1 bonus to attack and damage rolls made with them, and deal an extra 1d6 acid damage to targets they hit. You can pull a dart from your flesh as part of an attack made with it.
- You can use a bonus action to teleport one or both darts back to your flesh from any location as long as they are on the same plane of existence you are on.
- The two darts are named Agony and Ruin, each dripping with a different ichor. Immediately after you hit a target with one of these darts, you can force the target to make a DC 13 Constitution saving throw (no action required). On a failure, the dart lodges in the target for 1 minute or until a creature uses an action to pull it out. While the dart remains lodged, the target suffers from a debilitating effect: if you hit the target with Agony, its speed is halved and it has disadvantage on attack rolls; if you hit the target with Ruin, your attacks and spells deal an extra 1d6 acid damage to the target. This property of the darts can’t be used again until the next dusk, unless you lose 3d6 hit points to use it again.
Herald. The darts grant the following additional benefits while you are Qhyrra’s herald:
- The darts’ bonus to attack and damage rolls increases to +2.
- The saving throw DC to resist Agony and Ruin increases to 15.
- You have resistance to acid damage while one of these darts is in your flesh.
Champion. The darts grant the following additional benefits while you are Qhyrra’s champion:
- The darts’ bonus to attack and damage rolls increases to +3.
- The saving throw DC for lodging Agony and Ruin into a target increases to 17. Additionally, a creature must now succeed on a DC 17 Strength check to pull out a lodged dart.
- While at least one of these darts is in your flesh, you can cast disintegrate from it (save DC 17), dealing acid instead of force damage. Affected targets are reduced to sludge instead of gray dust. This property can’t be used again until the next dusk.
Destroying the Darts. To destroy Agony and Ruin, they must be washed for seven days with the cleansing flames of a phoenix’s tears. The darts slowly shrivel away over these 7 days to reveal its marrow core: thin rods of blood rubies. Two disintegrate spells must be simultaneously cast on these rubies within 24 hours to reduce them to golden dust — otherwise the darts vanish and reappear on the Tapestry of Pain fully regrown.
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: creature spending the duration of the attunement period in intense pain with the darts piercing your flesh, Finesse, Thrown, Vex
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