Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This quiver has 8 charges. You can expend charges to imbue arrows with addition effects
Fire(2)-Ignites the target on fire doing 1d6 dmg at the start of there next 3 turns.
Ice(2)-Reduces the targets movement speed by 15ft till the end of targets next turn.
Lightning(2)-Makes the target unable to take reactions till the start of your next turn.
Double shot(3)- You draw 2 arrows from your quiver and fire both with-in quick succession, you have disadvantage on both attack rolls. Both arrows do normal damage + modifiers.
Notes: Damage: Longbow, Utility, Container
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