Weapon (golden scythe), legendary (requires attunement by a Legendary weapon (scythe), requires attunement by a creature proficient with martial weapons and the armor)

Counts as a reach, heavy, two‑handed weapon, 1d10 slashing, +3 bonus to attack and damage rolls. Spell Reaper When you hit a creature affected by a spell (5th level or lower), you can force a DC 18 Constitution save. On a failure, one such spell ends and its level is absorbed into the armor. On a success, the target takes 2d8 force extra damage. On a critical hit, you automatically end one qualifying spell (up to 7th level) and absorb its levels into the armor (once per turn). Harvest Reaping Cleave. When you hit with the scythe, you can expend 1–5 stored armor levels to deal an extra 1d8 necrotic per level to the target and all creatures of your choice within 10 feet. Creatures that fail a DC 18 Wisdom save are frightened of you until the start of your next turn. Null Arc (1/day). As an action, expend 6+ armor levels to sweep a 20‑foot cone. Creatures in the cone make a DC 18 Dexterity save; on a failure, they take 4d10 force + 1d10 per level spent and any spells of 5th level or lower on them end. On a success, they take half damage and their spells remain. Each spell ended this way is absorbed into the armor.

This heavy, two-handed melee weapon deals 2d6 slashing damage on a hit. When you hit with this weapon, you can deal an extra 3d8 necrotic damage. Once you deal this extra necrotic damage, you can’t do so again until you finish a short or long rest.

Notes: Legendary weapon (scythe), requires attunement by a creature proficient with martial weapons and the armor, Heavy, Two-Handed

Areibeth

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