Wondrous Item, legendary (requires attunement by a Attunement required by Bard, Cleric, Druid, Sorcerer, Wizard or Warlock)
The Golden Amulet grants its wearer additional magical knowledge, though its power becomes increasingly difficult to control.
At the end of each long rest, you may attempt to gain an extra known spell for the day.
- Make a Charisma saving throw against DC 12.
- Each time you successfully gain a spell, the DC increases by 2 for the next attempt.
- The DC resets to 12 after you fail a saving throw.
Success
On a successful save, you learn one spell from your own class spell list for the day. The spell does not count against your normal spells known.
Failure
On a failed save, the amulet grants a spell from another class:
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Roll 1d6 to determine the class: 1 Bard 2 Cleric 3 Druid 4 Wizard 5 Warlock 6 Reroll
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Roll for the spell level. The die used depends on the highest spell level you can normally cast
Notes: Attunement required by Bard, Cleric, Druid, Sorcerer, Wizard or Warlock
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