Rapier is all black with a skull in cross guards and a spike on the pommel. Tip of the blade has a sickly green color.
While equipped grants Immunity to Necrotic damage.
While equipped grants Advantage to Deception checks.
While equipped grants +1 to Constitution score.
While equipped grants Proficiency with Rapier.
On Successful attack deals additional 3d6 +2 Necrotic damage.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Has 1 charge that resets after a long rest.
Can use 1 charge to cast Create Undead.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Immunity: Necrotic, Damage: Necrotic, Bonus: Constitution Score, Advantage: Deception, Proficiency: Rapier, Damage, Combat, Finesse, Vex
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