Very few people have been given the blessing that is this armor. Over many years it has been fought over, and only with persistent fighting has it ever been taken from its users. Some scholars say it came from the Arch serving under Tisaf, others that it was an inspired work to ward off death. "Regardless, one can be sure it is near impossible to break into, and more so to do without being taken first."
The armor itself is a series of interconnected cold iron plates. There are no visible seams or openings side from the eye holes, which seem to shift to match the creature wearing the armor. The color and shape of the armor matches what the wearer believes it looks like. On the back of the helmet are engravings of all the creatures who have previously worn the armor.
The Armor grants an AC of 20, disadvantage on stealth, and the ability to cast Hold Creature/Hold Monster at will. Additionally, it requires a strength score of 16 to wear, if the score is not met, the armor will not open to let a creature inside it.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armored Armor Class, Str. 15 Required, Stealth Disadvantage
Comments