Nix checked his overpacked bag of holding and realized he needed to get rid of things. Garn says just lay it all on the table and Nix obliged exclaiming excitedly, "Look at all these materials. Pillars of adamantine, mithril, Pegasus tears, monster blood, scales of dragons (Black, Red, Green, and Blue), gold, air elemental essence, and many other oddities!"
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
The wearer has resistance to one of the following damage types of your choice while they wear this: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder. You can change the type of resistance the armor grants when you finish a long rest. The wearer is immune to a dragons stare and frightful presence, is proficient in celestial and draconic languages.
This armor is woven with mithril and is very flexible, magically adaptive to fitting the wearer and provides no disadvantage on stealth checks. Resistance to non-magical weapon attacks. The air elemental essence and Pegasus tears fusion allows an increase of speed by 10 ft to the wearer while on ground and the ability of flight with wings emerging from the wearers back. Gold filigree is inlayed borders the plating creating a visage of a dragon on the armor.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Notes: Immunity: Critical Hits, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Resistance: Choose a Damage Resistance, Language: Draconic, Language: Celestial, Ignore: Heavy Armor Speed Reduction, Immunity: Frightened, Bonus: Armor Class, All classes, races, and mounts, Combat, Warding, Stealth Disadvantage
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