You have a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon has 4 charges and recharges 1d4 expended charges at the start of each played session.
As an action, you may expend 4 charges to launch a ball of destructive power from the pistol. Each creature within a 20 foot sphere centered on a point you can see within 120 feet must make a DC 18 Dexterity Saving Throw. On a failure, they take 21 (6d6) Fire damage plus 21 (6d6) Necrotic damage. On a success, they take half damage only.
As part of the Attack action, you may expend 2 charges to charge the pistol with slaying power. When making an attack against a monstrosity in this way, on a successful hit the target must make a DC 18 Constitution Saving Throw. On a failure they take an extra 6d10 Force damage, or half as much extra damage on a successful save. If the target is a Kraken, it automatically fails the save.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex
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