Flintlock pistol carried by Artemis from his time at sea. While appearing black, upon closer inspection in direct sunlight it shows to be a deep dark red color.
On a successful hit, the enchanted barrel causes the projectile to turn to liquid fire inside it's target do 4d6 fire damage. The gun itself is unwieldy and hard to arm, giving a +1 flat bonus to hit in all circumstances.
Reloading the flintlock takes 2 full actions across 2 turns. One to replace the powder and one to add the new ball ammunition.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Fire, Bonus: Magic, Must have rogue or ranger, Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow