You have a +1 bonus to attack and damage rolls made with this magic weapon. It's normal damage is piercing; due to its tribladed nature with a small grooved hole 1/2 inch from tip. The tip is razor sharp while the geometry of the blade makes it useless for slashing. The hilt is solid with a concave handguard affixed towards the tip. A trigger in the handle may be pressed to activate the crystal within the the hilt which causes a geyser of magical water that soon dissipates after devastating affect. The gem is a vibrant blue glowing tiny (quarter sized) and attuned to the Elemental Plane of Water, found in the head of a Silverfin Kraken. When activated on an attack expend a charge and deal an additional 2d10 force damage as a turbulent narrow stream of water bores through the target. Or it may be activated as a bonus action as a pocket firehose to knock prone a medium or smaller sized creature within 10 ft., the save is DEX 16. No result if it passes. It has 3 charges.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Piercing, Damage, Combat, Finesse, Light, Thrown, Nick
Previous Versions
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9/12/2026 10:20:59 PM
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9/12/2026 10:37:49 PM
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