Whispering to the spirits of nature, you create one of the following effects within 30 feet range by expending a charge:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Within 24 hours and as long as at least half of the Aryvandaar Quarterstaff remains, two charges can be used to fully repair/regrow the weapon.
Additionally as an action the Aryvandaar Quarterstaff can be snapped into half, creating two light club-like weapons. (these are considered monk weapons, doing 1d4 damage each.)
All weapon attacks made by the Aryvandaar Quarterstaff (also when snapped in half) are considered magical.
The Aryvandaar Quarterstaff has a maximum of 3 charges.
The Aryvandaar Quarterstaff regains half of 1d6 rounded down each long rest. (rolling a 1 regains no charges)
If you expend the last charge, roll a d20. On a 1, the Aryvandaar Quarterstaff blackens, crumbles into cinders, and is destroyed.
Versatile:
1 handed weapon attack: 1d6+str
2 handed weapon attack: 1d8+str
1 handed club-like attack: 1d4+dex
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Melee Weapon Attack: Bludgeoning, Melee Weapon Attack: Bludgeoning, Melee Weapon Attack: Bludgeoning, Versatile, Topple